Designing a Regional Wine App
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❗Problem
While Armenia claims to be the oldest wine-producing country, there's no easy way for people to discover local wines or industry updates. This leads to less interest and awareness of local wine heritage and market.
👑 My Role
I was hired as a freelance designer to conduct research and iterative usability study, facilitate ideation workshops, design the interface, prototype, and ensure quality control during implementation.
⚙️ Methods used
🔎
Empathize
Stakeholder interview
Persona hypothesis
Competitive analysis
Contextual inquiry
🎯
Define
Data synthesis
Key insights
Storyboarding
⚙️
Ideate
How might we
Sketch
Mood-board
🎨
Prototype
UI kit
High fidelity
Prototype
🚀
Test
Iterative usability study
Measuring success
Handoff
😇 Stakeholder interview & resource evaluation
Up until this point, I knew almost nothing about the project. This was my opportunity to meet the team members, understand their roles and expectations, discuss the business goals and resources, determine how we'll work together, and establish the best ways to keep in touch.

Screenshot from Stakeholder Interview diagram, translated from Armenian.
🎯 Research Goals
To reach our goals, we had to understand the problem first. After identifying what we didn't know and discussing it to my stakeholders, I set the research goals. These goals helped us decide on the research methods and plan them properly:
What challenges do people encounter when searching for wine in Armenia?
What factors influence users' decisions when choosing a wine?
-What are users’ motivations, aspirations, and desires around wine?What existing solutions do users have for accessing wine information and updates?
- What sources do users trust for information about Armenian wines and industry updates?
Research Methods: Survey, Contextual Inquiries, Desk Study, Competitive Analysis
👽 Persona Hypothesis
To kick off our interviews, I held a brief workshop to create our persona hypotheses, combining our best guesses with existing market research provided by my colleague. While these will evolve after interviews and surveys, they guide our participant selection for now. The workshop led to these three persona hypotheses.
Ani, wine newbie: Just starting their wine journey, eager to explore new wines. Currently enjoying white dry wine but open to discovering more options.
Dro, wine pro: Deeply involved in Armenia's wine scene, seeks a solution to stay informed about new wine tasting opportunities. Often asked by friends to recommend good local wines.
Aram, wine producer: Owns a quality new boutique Armenian wine, seeks to reach its customers.
Ani
Wine newbie
Lives in Armenia
In her 20s-30s
“I can’t decide what to drink, I feel overwhelmed by all the choices out there"
Goals and needs
Ani seeks guidance on selecting wines.
They want to know what makes a good wine.
They seek for for socializing and learning opportunities.
Ani often feels overwhelmed by the multitude of options available.
Behavior
Ani attends Yerevan wine nights annually to find new wines and socialize.
Wine is one of their options for a gift.
They have 2-3 wines that they buy usually.
When in a shop, they care about price and producer, ensuring it's an Armenian wine.
Ani looks for events in facebook and follows wine influencers to learn about wine.
⚖️ Competitive Analysis
I didn't find a direct competitors with the same value proposition as Wino or one that fully solves our problem statement. However, I found various solutions that address different aspects of our problem.

Screenshot from the competitive analysis, translated from Armenian.
💬 Contextual inquiry
Before the interviews, I created a screener based on user personas and research questions, involving team members and personal contacts to circulate it. I chose 15 participants for semi-structured interviews, selecting 5 from each persona hypothesis.
Interviews were conducted in person at In-Vino, a local winery. After the interviews, we simulated a wine purchasing process at In-Vino and the nearby supermarket Nor Zovq.
Here is the affinity diagram for the 'Ani, wine newbie' persona interviews.
❗Key Insights
After analyzing all the research findings, I invited colleagues to discuss my categorized results. Together, we turned this knowledge and data into insights.
🎨 Storyboarding insights
I did storyboarding twice. First, I mapped out the pain points identified from our research. This helped us in our HMW workshop to discuss which steps in our personas' journeys we can support and identify opportunities for the company. Here is an example of one of the eight different storyboards.

Translated from Armenian.
🦉 How might we!
I organized a workshop with my teammates and two guests. We came up with some solutions that were clear and doable, but others were big and vague enough, that needed a second round of HMW to figure out how to make them happen.

Translated from Armenian.
✏️ Sketches
Before designing in Figma, I led several rounds of sketching workshops. Since the project was large and complex, this step alone took a whole week. We started by sketching basic layouts, then moved into detailed design patterns or drawing inspiration from pattern research.

🍷 Mood-Board
During our contextual inquiries, we asked participants to pick three words they associate most with wine. From 15 people, we got 45 words, forming a word cloud where the biggest ones showed up most.
Then, with branding and marketing experts, we made a mood-board inspired by these words. With the dark mode and red, we aimed for an elegant and romantic vibe, while emojis and rounded edges added some fun and joy to our UI direction.
Translated from Armenian.

💠 UI kit
The mood board guided me in creating the UI kit and high-fidelity screens simultaneously. Many elements changed after running accessibility checks with WCAG.
🧶 Prototyping or THE MESS
We picked Figma as our prototyping tool. Even though it might seem like a tangled spider's web, each path is carefully thought out and connected. I always screenshot this step and show it to my stakeholders. It makes me feel smarter than I am, kind of like I've cracked a secret code.

📱 Iterative Usability study
Tadaaam!! After weeks of research, analysis, and design, I finally started our iterative usability study. I conducted 3 rounds of usability testing for the most important flows, with 10 participants in each study representing our user persona, "Ani, the wine newbie.
Some selected quotes from the usability test
Measuring success
Before designing the usability test scenarios, I discussed with my colleagues what we wanted to measure and how to ensure we were on the right track. We decided to measure the following metrics: task success, time on task and task efficiency (clicks).
✨ Final Designs
The designs below are the final main screens I created and prototyped after three rounds of usability studies.
The sign in page.
This is the homepage, featuring personalized recommendations based on user preferences and nearby events.
The Wines page offers various wine categories. Clicking on the cards opens detailed wine pages.
Wine detail page. Users with preferences set up see the matching rate.
The Wine details page includes food pairing, reviews, wine availability, and more.
A map of wine shops offering the selected wine.
Events page with map and list view options for filtering events by categories and dates.
Users find saved events and wine on the "saved" page.
Users scan wine for info and ratings.
After scanning, a loading image appears while the app searches for the wine.
The notifications page updates patrons on occurrences, fresh vineyard unveilings, and pertinent information.
The profile page includes various categories and provides easy access to reviewed wines.
🚚 Handoff
I created a detailed handoff file, but when it comes to handoffs, there are always some cases not considered, which might be quite hard if not impossible to fully prevent. So, as part of my design creation process, I expect messages and calls from my developers, and I certainly receive them.

Screenshot from the handoff file with interaction guide.